The AI XR Podcast

Tech Giants Have Spent $120 Billion To Own The Future Of Virtual Reality & XR – Ian Hamilton

Apr 14, 2026
Ian Hamilton, longtime XR journalist and founder of Good VR, traces the history and politics behind the industry's big bets. He explains how platform fights and decade-scale standards slowed XR progress. He contrasts Apple’s Vision Pro priorities with Meta’s price ceiling and explains why hardware choices shifted the market. He also highlights simulation, enterprise use, and why wearables may still win over time.
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INSIGHT

Platforms Are Blocking XR's Open Ecosystem

  • Platforms are playing for keeps, slowing interoperability and stalling XR's open ecosystem progress.
  • Ian argues OpenXR/WebXR move on decade timescales while companies fiercely protect platform control, blocking cooperative standards.
INSIGHT

People Detection Is A Key Differentiator

  • Apple Vision Pro introduced people detection and co-location as a differentiator other headsets lacked.
  • Ian notes Vision Pro pops users out of experiences when someone enters the room, a fundamental social sensing milestone.
ADVICE

Target Simulation And Training To Grow XR Commercially

  • Invest in simulation and training use cases because they lower cost of high-end systems and have clear enterprise value.
  • Ian highlights potential to bring $30k–$100k sim systems down to $5k–$10k markets.
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