Draknek & Friends Official Podcast

Episode 46: Adam Saltsman (Finji)

Jan 29, 2026
Adam Saltsman, co-founder of Finji and creator of indie hits like Corgi Space and Cannabalt, talks about his two decades making small, experimental games. He discusses approachability in design, using PICO-8 for puzzle experiments, prototyping surprises, level ordering, and balancing creative flexibility with production constraints. The conversation also touches on studio roles, ethics in business, and discoverability challenges in game distribution.
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INSIGHT

Cross-Genre Play Fuels Design Learning

  • Adam Saltsman treats different game genres as ways to learn how games work and borrow ideas across them.
  • He deliberately makes games unlike his past work to discover new design lessons and approaches.
ADVICE

Make Design And Implementation Approachable

  • Favor approachability in both concept and implementation to invite more players into unfamiliar game types.
  • Simplify implementations so players can immediately perceive and explore core systems.
ANECDOTE

Pico-8 Sparked Playful Puzzle Experiments

  • Adam describes how Pico-8's affordances match puzzle design and enabled many of his small experimental games.
  • He found Pico-8 suited to the cheatable, exploratory puzzle style he wanted to explore.
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