The VFX Process

#46 Julian Glander: Making My Feature Length Animation in BLENDER

Jul 19, 2024
Julian Glander, a 3D artist and animator, discusses the making of his feature-length animation 'Boys Go to Jupiter' using Blender. He praises the Blender community and shares insights on the challenges and joys of producing the film over five years. The film follows a surreal coming-of-age story with a diverse voice cast. Glander emphasizes the importance of starting small and achieving work-life balance in long projects.
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ADVICE

Use Familiar Tools To Ship

  • Use tools you know well to reduce overhead and finish projects faster instead of chasing every new feature.
  • Optimize your pipeline for your hardware to make production feasible on a single machine.
ADVICE

Keep The Team Small And Lean

  • Do most of the hands-on work yourself when small team size speeds decision-making and avoids pipeline overhead.
  • Send isolated files to collaborators for discrete tasks to keep things lean.
INSIGHT

Skip Rigid Storyboards

  • Skipping rigid storyboards can preserve spontaneity in 3D because cameras and timing are easy to change later.
  • Locking audio early and iterating in the timeline lets visual choices evolve organically.
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