
Thinkers & Ideas Design Love In, with Marcus Buckingham
Apr 14, 2026
Marcus Buckingham, researcher on human performance and New York Times–bestselling author, explains why love—not engagement—is the force that changes behavior. He outlines the five feelings that create loving experiences and three practical disciplines to design them into organizations. He also discusses when products can be experiences and why limits like spans of control and the limits of AI matter.
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Fives Drive Behavior Not Fours
- The relationship between experience quality and behavior is curvilinear: only extreme positives (fives/tens) change behavior.
- Moving a three to a four rarely alters actions, so focus on creating fives not boosting middles.
Love Means Becoming More Fully Yourself
- People use the word love to describe extreme positive experiences because those experiences let them feel more fully themselves over time.
- Buckingham defines love as experiences that remove 'armor plating' and enable flourishing, which predicts loyalty and advocacy.
Start Designing With Control
- Design love by reverse engineering experiences that people call I love that to find recurring mechanisms.
- The first of five sequential feelings to design is control: clearly define the world and the user's agency within it.







