
Remap Radio Cairn's Beautiful Search for a Mountaineer's Purpose
Feb 26, 2026
Audrey Leprince, Co-founder and CEO of The Game Bakers, talks about the studio’s three-year craft behind Cairn. She describes a cooking-like development approach and the focus on tactile, simple design with an added 'extra soul'. The conversation covers hand-crafted mountain levels, balancing challenge and accessibility, and the emotional stakes of climactic choices.
AI Snips
Chapters
Books
Transcript
Episode notes
Studio Tagline Means Craft Plus Magical Details
- The Game Bakers describe their studio tagline We Make Games Like We Cook as crafting memorable, Michelin-level experiences.
- Audrey Leprince says the team mixes technical craft with a little creative magic to create unforgettable player memories.
Different Genres United By Simplicity And Extra Soul
- Across Fury, Haven, and Cairn the through-line is 3D action-adventure simplicity plus a 'supplément d'âme' — small extras that deepen resonance.
- Audrey highlights thematic threads like freedom recurring across their diverse genres.
Team Went To Chamonix And Learned From An Alpinist
- Audrey involved her alpinist father in development and brought the team to Chamonix for a conception workshop.
- The team rode cable cars, climbed with guides, learned knots, and credited her father as an expert in the game's credits.

