
Think Like A Game Designer 50 Episodes of Game Design Wisdom
Guests featured:
* Keith Baker
* Monty Cook
* Raph Koster
* Richard Garfield
* John Zinser
* Elizabeth Hargrave
* Eric Lang
00:03:06 — Keith Baker
Lesson: Creating a world that becomes a playable game.
Baker explains how he designed the Eberron setting and why fantasy worlds need recognizable hooks that players can quickly understand.
00:17:31 — Monty Cook
Lesson: How RPG worlds and systems come together in design.
Cook discusses the process of building role-playing games and the interplay between storytelling, mechanics, and player experience.
00:23:24 — Raph Koster
Lesson: Designing games through structured creative practice.
Koster explains his ideation process, how he takes notes and prototypes ideas, and why constraints and deliberate practice help designers develop new game concepts.
00:33:18 — Richard Garfield
Lesson: Spend your “complexity points” wisely.
Garfield talks about balancing innovation and accessibility, emphasizing that too much novelty can make games harder for players to understand.
00:40:33 — John Zinser
Lesson: A successful game needs a strong hook.
Zinser explains how publishers evaluate games and why clear differentiation is critical when pitching or launching a new title.
01:04:36 — Elizabeth Hargrave
Lesson: Passionate themes can unlock new audiences.
Hargrave discusses how Wingspan succeeded by pairing a unique theme with mechanics that reinforce that theme.
01:17:03 — Eric Lang
Lesson: Great games come from iteration and cutting what doesn’t serve the design.
Lang discusses engine design, playtesting, and how cohesion between theme and mechanics strengthens a game.
If you’ve ever had a game idea but didn’t know how to turn it into a real, playable design, my Design Labs program walks you through the entire process. With 60+ lessons, practical assignments, and a private Discord community, you’ll learn how to move from inspiration to prototype, playtesting, iteration, and publishing.
Learn More at JustinGaryDesigns.com
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