
Mobile Dev Memo Podcast Season 7, Episode 15: The modern mobile gaming economy (with Phil Black)
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May 5, 2026 Philip Black, game economist and consultant who worked at Scopely, DICE, and Amazon Games, joins to map the modern mobile gaming economy. Conversation jumps from why puzzle and 4X now dominate to how hyper-casual mechanics feed deeper loops. They explore AI-driven personalization, Android vs iOS install gates, direct-to-consumer web shops, and emerging monetization like warbonds and sampling-based event boxes.
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Philip's Journey From Economics To Game Economist
- Philip Black explained his path from econ nerd to game economist and consultant across Scopely, DICE, and Amazon Games.
- He contrasted analytics entry into games with later broader economy and experimentation roles.
Use AI For Personalization Not Just Art
- Focus on AI for deep personalization rather than flashy visual outputs to unlock stronger freemium monetization.
- Personalization lets you capture consumer surplus by matching offers to player-level preferences at scale.
Mobile Revenue Concentrated Into 4X And Puzzle
- Mobile revenue has concentrated into two dominant genres: 4X and puzzle, which together account for ~43% of US iOS revenue.
- 4X scaled by absorbing RPG mechanics, casual art, integrated fake-ad funnels, and massive Chinese live-ops and creative volume.



