New Books in Popular Culture

Carlin Wing, "Bounce: Balls, Walls, and Bodies in Games and Play" (MIT Press, 2026)

Mar 11, 2026
Carlin Wing, Associate Professor of Media Studies at Scripps College and author of Bounce, traces bouncing balls through sports, animation, and computing. She explores why bounce reframes game histories. Short, lively conversations hit tennis, Ulama, FIFA/EA Sports FC, ball visibility in broadcasts, and the textures of bounce that shape bodies and spectacle.
Ask episode
AI Snips
Chapters
Books
Transcript
Episode notes
ANECDOTE

Squash Career Sparked The Bounce Project

  • Carlin Wing began Bounce from her experience as a professional squash player and making art about the sport.
  • Her lived practice (playing in Europe, photographing performances) led her to research rubber balls, materials, and game histories in a NYU PhD.
INSIGHT

Bounce As A Cross-Domain Analytical Lens

  • Foregrounding bounce lets you connect disparate histories across sport, animation, and computing.
  • Wing uses bounce as an interactional lens to place court games, virtual animation, and video games side-by-side and reveal their differences.
INSIGHT

Comparisons Reveal What Bounce Actually Does

  • Comparing physical sports and video games clarifies how the same interaction (bounce) is reworked across media.
  • Pong, tennis, and table tennis share ancestry but diverge in what 'bounce' means for mechanics and player experience.
Get the Snipd Podcast app to discover more snips from this episode
Get the app