Designer Notes

Designer Notes 76: Tanya Short

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Jun 23, 2023
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INSIGHT

Mechanics Can Recast A Game's Genre

  • Adding RPG progression to fog-of-war exploration naturally produced roguelike dynamics.
  • Small design choices (like time limits) can recast an entire project's genre unexpectedly.
ADVICE

Design The Forest, Not Just Trees

  • Design toward a coherent player emotion and the 'forest' of the game, not only the 'trees' of minute features.
  • Define why players play your game and design holistically to support that core experience.
INSIGHT

System Suspense Drives Curiosity

  • 'System suspense' arises when players aren't sure how deep systems go and are motivated to probe them.
  • Tanya intentionally prolonged uncertainty so players would explore traits and consequences across runs.
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