
The Secret Lives of Games EP: A Year of UFO 50 - Rakshasa
Jun 13, 2025
Join Tonda Ros, a game developer known for Blueprint and Mythic Spoiler, alongside doseone, a musician behind the soundtracks of Enter the Gungeon and Samurai Gunn. They dive into the intriguing world of Rakshasa, discussing its unique mechanics and the emotional depth of gameplay where even death can't halt your fight against demons. The duo also shares personal journeys in gaming and creativity, highlights from their childhood, and the importance of community in gaming. Plus, they explore the nostalgic design elements reminiscent of classic NES games.
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Episode notes
Dynamic Difficulty Inversion
- Rakshasa’s difficulty dynamically scales based on player deaths, increasing enemy numbers the more skulls the player has.
- This inverted rank system subtly punishes failure by making progress harder, but it’s easy to overlook.
Use the Soul Retrieval Mini-Game
- Embrace Rakshasa’s death mini-game where you retrieve your soul instead of restarting immediately.
- This mechanic turns failure into a strategic challenge, enriching gameplay depth.
Deliberate Clunky Controls
- Rakshasa’s slow, stiff jumping pairs with shooting mechanics that challenge player expectations from fluid platformers.
- This deliberate design reflects early NES game physics, creating nostalgic charm or frustration depending on player taste.



