Game Studies Study Buddies

9 – Dyer-Witheford and de Peuter – Games of Empire

Feb 27, 2019
Dive into the intersection of gaming and capitalism, exploring how titles like Second Life and America's Army reflect imperial dynamics. Discover the historical ties between the military-industrial complex and early gaming, alongside the revival of the industry in the 80s driven by Nintendo. Discuss the cultural implications of the Xbox amidst console wars and the philosophy of human-object interactions. Unpack the ideological critique of Grand Theft Auto and the potential for games to act as platforms for resistance against oppressive systems.
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ANECDOTE

Xbox Targets Hardcore Gamers

  • Microsoft's Xbox targeted the 'hardcore American gamer' niche with large controllers and 'bro game' titles like Halo.
  • This demographic targeting opened the door to piracy due to design choices and the Windows-based system.
ANECDOTE

Military-Game Collaboration Case

  • Full Spectrum Warrior was co-developed with the U.S. military to train 'veterans who have never seen combat.'
  • The military version is more realistic but less playable, focusing on hostile civilians and tactical combat scenarios.
INSIGHT

Biopower and Population Control

  • Biopower manages populations by disciplining bodies to act as rational actors for the state's goals.
  • It's a mode of universal inclusion that selectively excludes marginalized groups.
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