
Mograph Podcast Ep 454: Special Guest Brandon Clements
Oct 22, 2025
Brandon Clements, a visionary CG artist and founder of Glass Hand Studios, dives into the world of Blender and Unreal Engine. He shares insights on developing Geometry Nodes-based tools, revolutionizing motion-graphics workflows. Brandon discusses the exciting features of Blender 5.0, AI's impact on creative processes, and the evolving dynamics in software pricing. His expertise also covers real-time tech advancements and how studios are adapting to changing tools. Get ready for a fascinating journey into the future of 3D design!
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Episode notes
Transition To Celsius Studios
- After Congo Brands sold Alani to Celsius, Brandon and the creative team transitioned to Celsius Studios.
- He continued product visualization work, now as part of a smaller in-house creative group.
Choose Unreal For Cross-Platform Tools
- Use Unreal for cross-platform internal apps to prototype workflows and ship interactive tools.
- Target Vulkan, Metal, and DirectX to compile for Mac, iPad, Windows, and other platforms efficiently.
Color Science Is Crucial For Product Viz
- Accurate color workflows matter for product visualization because brands require precise CMYK and spot colors.
- Blender's Kronos PBR Neutral tone mapper simplifies matching commercial product colors across pipelines.

