
Mastering Dungeons Hundred Dungeons and the OSR! (MD 234)
Mar 26, 2025
Graham Ward, an RPG designer known for his creative work on Hundred Dungeons, joins the discussion to share insights about blending OSR mechanics with traditional gameplay. They delve into the importance of class roles and the impact of resting on player engagement. With a keen focus on node-based storytelling, Graham emphasizes enhancing exploration and narrative. They also explore themes of vulnerability in game design and practical tips for creators on shipping their RPG products, all while addressing real-world issues reflected in their games.
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D&D for Social Commentary
- A Minneapolis play combined D&D with true stories of homelessness to raise awareness.
- The goal was to humanize those experiencing homelessness and spark dialogue.
Node-Based Adventure Design
- JT Evans suggests node-based design for adventures, particularly mysteries.
- Break the story into nodes, representing scenes, allowing flexibility and non-linear progression.
RPG Shipping Advice
- Clayton Notasteen advises creators to carefully consider RPG product shipping.
- They break down damage types and effective shipping methods for various budgets.

