
The Splatbook RFTCON Report
Oct 16, 2025
They relive a convention run of a Trophy Dark horror game set in Moria with tea lights, creeping darkness, and a well-timed Balrog scare. They compare mechanics like Dread versus Trophy Dark and explain a reskin for Middle-earth. They debate pre-gens, hybrid character creation, and using physical props to build tension. They reflect on con energy, introducing indie RPGs, and keeping session framing while letting players steer the story.
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Immersive Moria Run At RFTCon
- John described running a Trophy Dark horror game set in Balin's doomed expedition to Moria at RFTCon.
- He used tea lights, darkness, and a Balrog jump-scare to create an immersive, memorable session.
Reskin Systems For Famous Settings
- Reskin simple, stripped-down systems to fit famed settings for memorable, one-off games.
- Lean on setting-specific rumors and framed locations to guide players unfamiliar with the lore.
Use Props To Manage Tension
- Use simple tactile props like tea lights to shift player focus and ramp atmosphere.
- Turn them off or remove them during play to physically represent loss of light and increase tension.





