The Splatbook

RFTCON Report

Oct 16, 2025
They relive a convention run of a Trophy Dark horror game set in Moria with tea lights, creeping darkness, and a well-timed Balrog scare. They compare mechanics like Dread versus Trophy Dark and explain a reskin for Middle-earth. They debate pre-gens, hybrid character creation, and using physical props to build tension. They reflect on con energy, introducing indie RPGs, and keeping session framing while letting players steer the story.
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ANECDOTE

Immersive Moria Run At RFTCon

  • John described running a Trophy Dark horror game set in Balin's doomed expedition to Moria at RFTCon.
  • He used tea lights, darkness, and a Balrog jump-scare to create an immersive, memorable session.
ADVICE

Reskin Systems For Famous Settings

  • Reskin simple, stripped-down systems to fit famed settings for memorable, one-off games.
  • Lean on setting-specific rumors and framed locations to guide players unfamiliar with the lore.
ADVICE

Use Props To Manage Tension

  • Use simple tactile props like tea lights to shift player focus and ramp atmosphere.
  • Turn them off or remove them during play to physically represent loss of light and increase tension.
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