Teaching in Higher Ed

Go Somewhere: A Game of Metaphors, AI, and What Comes Next

Nov 20, 2025
Discover the fun behind the card game Go Somewhere, designed for playful discussions about serious topics. Bonni Stachowiak emphasizes using metaphors to explore the impact of AI on education and personal identity. The game encourages creativity and collaboration through a Pictionary-style round, allowing teams to express their interpretations of AI. Reflect on values and actionable steps in the final round, ensuring that learning and growth continue beyond the game. Tune in for valuable insights and resources on navigating AI in educational spaces.
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INSIGHT

Metaphors Reveal AI Frames

  • Metaphors people use for AI reveal underlying frames that shape understanding and values about systems.
  • Analyzing metaphors (functional, critical, rhetorical) surfaces ethics, equity, and accessibility concerns.
ANECDOTE

Research Roots Of The Metaphor Cards

  • Bonni traces the metaphors used in the Go Somewhere cards to research by Maha Bali and colleagues analyzing social media and writings.
  • The study categorized metaphors like assistant, parrot, and colonizing loudspeaker to surface diverse perspectives on AI.
INSIGHT

Predicting, Not Thinking

  • The 'stochastic parrot' metaphor clarifies that LLMs predict text patterns without genuine understanding or thought.
  • Distinguishing prediction from thinking helps resist misleading marketing and casual language about AI capabilities.
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