Get in the Trunk - A Delta Green Anthology Series

The Program | Get in the Trunk S1 E1 | Delta Green

Jan 19, 2023
The hosts discuss their decision to play Delta Green, a game of cosmic terror and deadly conspiracy. They explore character creation possibilities and delve into the world of special operators. They discuss motivations and goals for their characters and analyze a NYC apartment key. They encounter a mysterious man, discuss crab cakes and killing, and explore different rooms in an apartment. They search through files in an office and find Delta Green documents. The characters uncover secrets in a septic tank and engage in a tense confrontation with a mysterious creature.
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INSIGHT

Abilities Map Directly To Percent Skills

  • Abilities are percent-based by multiplying scores by five, creating directly comparable skill chances.
  • Power replaces Wisdom and drives willpower, sanity points, and breaking point mechanics.
ADVICE

Calculate Sanity And Breaking Point Early

  • Track derived stats carefully: HP = average(strength,con); Sanity = power×5; Breaking Point = sanity − power.
  • Use these derived values to anticipate how many sanity hits a character can take before disorders trigger.
ADVICE

Spend Bonus Skills Strategically

  • Use bonus skill points to cover weaknesses or create specialties, but cap starting skills at 80%.
  • Distribute eight bonus picks where they matter most instead of spreading thinly for reliable results.
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