
PRODUCTEA with Leah, Growth & Senior Leadership 57: Erik Allebest - From 0 to 150 million ARR - The Chess.com story
May 12, 2024
Erik Allebest shares the Chess.com success story, from 0 to 150 million ARR. They discuss making chess accessible to all, the challenges of scaling, importance of passion in hiring, and balancing CEO responsibilities. Chess.com aims to engage users beyond the chess community, focusing on growth for the game's sake.
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Layered Product Creates New Market
- Chess.com built engagement around an immutable core product by layering community, content, and tools.
- That combination turned a static game into a product-led, media-driven business with wide cultural reach.
From Club Home To Robust Chess Server
- Chess.com started focused on existing chess players and became their 'home' before building play features.
- The team underestimated how hard building a chess server would be and learned by doing over many years.
Media Drives Distinct Cohorts
- Media moments (The Queen's Gambit, Twitch streams, viral creators) massively broadened the demographic of chess players.
- Different acquisition cohorts behaved differently (e.g., Gambit viewers took lessons; later spikes were kids who mostly played).

