Role Playing Public Radio

Game Designer Workshop Episode 18: Delta Green Scenario Workshop with Adam Scott Glancy and Will Schar

May 13, 2018
Adam Scott Glancy, Pagan Publishing veteran who critiques scenario pacing and mythos use, and Will Schar, game designer and All Roads Tavern podcaster who wrote A Soft White Dam. They dissect a winter Minnesota cult mystery: playtesting headaches, cult mechanics and intersections, setting and weather as horror, hook strength and urgent openings, dream-attack mechanics, trafficking angles, modular campaign expansion, and contamination/ritual ties.
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ANECDOTE

Cultists Use Fruit To Turn Victims Into Living Flower Beds

  • Will's cult 'the cultivators' kidnap vulnerable people, feed them a fruit that induces coma and turns victims into living 'flower beds'.
  • Players and critics found this biologically grisly, memorable and easy to reuse in other scenarios.
INSIGHT

Make One Small Mythos Creature Terrifying With Terrain

  • A single deceptively weak mythos creature can become terrifying when you play it smartly in its environment.
  • Adam Scott Glancy praised the God of the Lake as deadly because it exploits the frozen lake and home-ice tactics.
ADVICE

Hide Occult Evil Beneath A Mundane Community Secret

  • Layer mundane secrets (human trafficking, sheriff complicity) under occult secrets so players must parse two different conspiracies.
  • Adam suggests making the sheriff complicit because he depends on seasonal labor and will resist federal interference.
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