The Secret Lives of Games

EP: A Year of UFO 50 - Mortol

Nov 1, 2024
Joining the discussion are Stephanie Boluk and Patrick LeMieux, both associate professors at UC Davis specializing in video games. They delve into the innovative mechanics and storytelling of the game 'Mortol,' highlighting its unique death mechanic and aesthetic evolution. The duo also reflects on the nostalgia tied to late 90s gaming, the strategic depth of gameplay, and the political themes within 'Mortol' that address nationalism and colonialism. Their insights and personal anecdotes create a lively conversation about the modern gaming landscape.
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ANECDOTE

Flash Game Inspiration?

  • Patrick LeMieux suggests Mortal's design is inspired by late 2000s Flash games like We the Giants.
  • He highlights similarities in the ritualistic gameplay, cryptic NPC dialogue, and community-driven progression.
INSIGHT

Nostalgia's True Era

  • Patrick LeMieux argues UFO 50's nostalgia isn't for the 80s but the late 90s/early 2000s era of ROMs and emulators.
  • This is reflected in the game's presentation as a folder of games and the cracktro.
ADVICE

Explore Side Games

  • Explore side games within UFO 50, as it enhances the overall experience.
  • It adds to the feeling of browsing a folder of unknown games.
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