Game Brain: A Board Game Podcast About Our Gaming Group

Round 16, Turn 05: "Root" with Trey, Tom, and jim pinto

14 snips
Jun 6, 2022
This week’s guest, Jim Pinto, is a prolific indie RPG designer known for his work on Protocol and other notable projects. He discusses the challenges of GMing, emphasizing the importance of admitting flaws to enhance storytelling. The conversation shifts to his love for the asymmetrical game Root, where each faction plays distinctly, requiring unique strategies. Jim also shares insights on designing games to minimize GM arbitration and enhance player agency. They explore the appeal of asymmetry in gameplay, highlighting standout examples like Twilight Struggle and Dune.
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ADVICE

Own And Improve Your GM Roles

  • Admit you have flaws as a GM and identify specific roles you play at the table (therapist, antagonist, etc.).
  • Use concrete techniques to switch roles intentionally so players leave satisfied and engaged.
ADVICE

Play For The Group's Experience

  • Match your GM style to the group's expectations and avoid long monologues that steal the climax.
  • Prioritize shared story moments over telling players what happened off-table.
INSIGHT

D&D Trains Passive Player Habits

  • D&D conditions players into passive, narrow-action play where they wait for the GM's cue.
  • That learned passivity hinders entry into GM-less or shared-narrative indie games.
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