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08: Designing Tharsis with Zach Gage

The Secret Lives of Games

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The Importance of Randomness in Roguelikes

I think largely like a lot of the sim stuff in roguelikes is sort of there for giving you like a good patina around what's going on and making you more comfortable with the randomness. I want to have some good discussion about key forge, which I think does some of the stuff that you're talking about. So much feels different that it's giving, man, I don't know how to phrase this. It's taking your skills and your capacity to understand and read the world and flex that in like a novel way in almost every situation.

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