
15: GDC Special - Derek Yu and Slay the Spire
The Secret Lives of Games
00:00
The Stress of Designing Spelunky 2
I wouldn't say that anything about the design has really stressed me out there's certainly been challenges like I think you know adding more of like a distinct narrative to the game as you're playing. Spelunky was just it started as freeware so there's just no pressure when I was coming up with the idea and it feels like it has a lot of slots that that you can kind of fill in and they make sense in there. So yeah I think Reagan on our show proposed the Spelunky like thing right like it was just like we need to stop calling these things roguelikes or roguelikes because Spelunky's it's entirely own thing I think Zach had something.
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