The Besties cover image

The "Something Old, Something New" Week in Gaming

The Besties

00:00

Designing Isometric Roguelikes

This chapter explores the complexities of game design in isometric roguelike games, emphasizing the balance between player skill and build strategy. It also introduces a new isometric roguelite set on a floating island, comparing its mechanics to popular titles like Hades and Dead Cells.

Play episode from 07:05
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app