
Samuel Ulbricht, "Ethics of Computer Gaming: A Groundwork" (Palgrave MacMillan, 2022)
New Books in Science, Technology, and Society
00:00
Computer Game Actions
In your second chapter, you deal with three different types of computer gaming. You do label these types as virtual, fictional and fictive actions. Could you please take us through these various classifications in order to get an increased comprehension of their very potential? Yes, exactly. This differentiation of three types of computer game actions is basically a differentiation of three levels of fictionality. In our ordinary everyday actions, like normally opening a door, no fictionality is involved. These are ordinary actions with ordinary gols from ordinary people living in reality.
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