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Phillip Wang and Nate Foss: Gather, and building the open metaverse

Into the Bytecode

00:00

Decentralized Game Engines

The game engine needs to have a really, like, low latency, high through put kind of system. We actually stetted out perte pierr for video, not for the game state itself, but for video. And peerte peer bike doesn't scar very well in a lot of cases. It's going to be hard to be tha pertiper wull - you can still do this in a decentralized way.

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