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08: Designing Tharsis with Zach Gage

The Secret Lives of Games

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The Differences Between Spellunky and Tharsis

Tharsis and roguelikes like spelunky are trying to figure out how to design with randomness in smart ways, which Zach talked a lot about. I think something that spelunky has that Tharsis and board games don't have is you're never quite sure what the game is going to give you. So oh, wow, I've never seen the boomerang guy walk into the black market, steal a steal of boomerang and set off all the shopkeepers or something. Do you feel a similar way, Zach?

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