unSILOed with Greg LaBlanc cover image

228. Design for a Better World feat. Donald A. Norman

unSILOed with Greg LaBlanc

00:00

Interaction Design - Human Centered Design

In the old days, it used to be mechanical. People could usually figure it out because you can move things. And so there wasn't too much focus on the people. There did develop a field that's called human factors. But here's the problem with the field of human factors. They're really good at analyzing the problems, but they don't know how to solve them.

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