
VFX shadows, silhouettes, and the Sentry: ILM’s work on Marvel’s Thunderbolts
fxguide: fxpodcast
00:00
Rules for the Void: Casting and Light Interaction
John asks whether the Void casts or absorbs light; Chad outlines tests on shadow projection, light-sucking concepts, and the decision to keep effects simple and impactful.
Play episode from 10:53
Transcript



