The Secret Lives of Games cover image

08: Designing Tharsis with Zach Gage

The Secret Lives of Games

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The Role of Simulation in Roguelikes

I think Spelunky and Roguelikes have a delight of the new, like there's all sorts of secret levels and weird enemies and weird emergent behavior. And so there's just a like constantly you're seeing new things. I don't think that's usually true of board games because you know all the materials,. Aside from maybe like a legacy game, but that's kind of a different thing.

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