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37: Designing Around Language with Zach Gage

The Secret Lives of Games

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The Evolution of the Tetris Randomizer

Zach: I designed the game before I knew what was good about it and because I didn't know what word games were. By the time I was making any interesting design decisions about it I'd sort of already realized that it was like cool and weird. Even in Tetris there are a lot of people who prefer clumping like the world championships are done in the Nintendo version of Tetris which does have a total randomizer.

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