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#78 - Accessible UXR: Recruiting and Researching Participants with Disabilities – with Samuel Proulx of Fable

Awkward Silences

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The Rate of Change in the Gaming Industry

Ea: The rate of change in the gaming industry has been building for a long time. We went from games having no idea about accessibility to, like many of the main stream review websites mentioning in a little side box what accessibility options a game offers. Another really exciting field is the way that the settop boxes and other things that are sort of naw the web have been gaining accessibility. And thirdly, augmented reality really excites me, because with things like the airpods too, and other headphones now they have this like trans rency mode. It can pass on the audio from the outside environment through your headphones, so that headphones aren't blocking your hearing. Such a good

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