
29: Card of Darkness with Zach Gage
The Secret Lives of Games
00:00
Creating a System for Monsters in a Game
The game right now has probably 64 monsters in it, i think. And we designed all of those, i think, in like, two days, maybe. We just, alex and i just went through and i came up with them three days. But it was very quick, cause we had to do all the weapons and the potions and the treasures. Were like, a, we just need to get this done. This is something that i've been really interested in for the last couple of years - designing games that can accommodate flexible systems. I'm not sure if there's any one single reason why they're so good at making these kinds of games. It could be because people are
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