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The Future of Game Development - FOGcast #50

Future of Gaming

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How to Build a Game in the Cloud

John: We think of ourselves more as a framework or an orchestration layer for all of the capabilities that you want to use. The most immediate parallel really is 3D engines though, like we're trying to do for servers in the cloud what Unity and Unreal have done for the world of 3D graphics. So that's really where server technology is for games right now or at least has been up until recently.

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