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45: Andy's Sprawling Birthday Spectacular

The Secret Lives of Games

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How to Build a Successful Game

Doug: Ideally you start with a small thing that people have buy in and then it like bounces up and down. We let one of our programmers do experiments to help get buy in towards the end of the game. He had really strong thoughts about how we should change some of the like the experience flow. It actually changed the experience flow kind of in the last few months so I think being if you're unfortunately I think buy in is often time expensive.

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