
08: Designing Tharsis with Zach Gage
The Secret Lives of Games
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How Tharsis Impacted the Design and Play Testing of the Game
Tharsis is one of the few games I've seen tested by making a physical tabletop version. A lot of my work on Tharsis was actually just sitting at my desk rolling dice trying to find interesting systems in ways that the dice could interrelate to each other and thinking about how that would work. And then the other part of it that is just like, why did I want to do it? I'm really into using these sort of older components. On mobile, there's like a huge influx of new players who do not have 20 years of experience of playing games with controllers.
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