
29: Card of Darkness with Zach Gage
The Secret Lives of Games
00:00
Roguelikes
The constant progression of the coin system and lack of permadeth make the game very accessible. Originally, in the initial design of the game, it was meant to be how far can you get down this um dungeon kind of gamei didn't have levels. When we moved it to levels, i wanted to do this thing where it would be like, very short, where the levels would be quick. And so one of the ways that i wanted to deal with that was having, like, a very high degree of randomness,. So have it play more like a hand of poker than am, like a, like a long term game like darcis am.
Play episode from 24:16
Transcript


