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55: Maximizing Minimalism with Disc Room

The Secret Lives of Games

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The Importance of Understanding Design in Games

"I really enjoy making games, which is just a way broader messier kind of vibe. And it's something that we're all doing, though, in a way." "The disc room has this feature where you can go see all the enemies,. which are just different types of discs that you've died to ... It's kind of like a b-siary," he says. 'It's not really about the disc' The game was inspired by science fiction and sci-fi books with characters dying over and over again for no reason.

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