

Computational Geometry in C
Book • 1994
Joseph O'Rourke's 'Computational Geometry in C' is a classic textbook that presents fundamental algorithms in computational geometry alongside C implementations.
The book covers topics such as polygon triangulation, convex hulls, planar subdivisions, and geometric data structures, with practical code examples.
It emphasizes algorithmic design and correctness, providing reference implementations that readers can adapt for their own projects.
The accessible presentation and working C code made it popular among students and practitioners implementing geometry algorithms.
It remains a well-regarded resource for learning triangulation and other core computational-geometry techniques useful in graphics and CAD applications.
The book covers topics such as polygon triangulation, convex hulls, planar subdivisions, and geometric data structures, with practical code examples.
It emphasizes algorithmic design and correctness, providing reference implementations that readers can adapt for their own projects.
The accessible presentation and working C code made it popular among students and practitioners implementing geometry algorithms.
It remains a well-regarded resource for learning triangulation and other core computational-geometry techniques useful in graphics and CAD applications.
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Mentioned by Anton as the computational-geometry reference he read while implementing tessellation and triangulation for SVG rendering.

Code Review of Anton’s 2008 C++


