

#101328
Mentioned in 1 episodes
Making Enemies
MONSTER DESIGN INSPIRATION FOR TABLETOP ROLEPLAYING GAMES
Book • 2020
Making Enemies explores the process of designing monsters for tabletop roleplaying games, moving from inspiration to concrete mechanics and tactics.
The book covers where ideas come from, how to generate concepts, and how to match intentions—challenge, story, or role—to creature features.
It teaches designers to build monsters that tell the right story at the table, offering practical steps and examples across systems.
The work draws on Amman's experience reverse-engineering monsters to present forward-facing design techniques and includes new monster examples.
It aims to help GMs and designers create memorable, mechanically coherent adversaries tailored to their groups.
The book covers where ideas come from, how to generate concepts, and how to match intentions—challenge, story, or role—to creature features.
It teaches designers to build monsters that tell the right story at the table, offering practical steps and examples across systems.
The work draws on Amman's experience reverse-engineering monsters to present forward-facing design techniques and includes new monster examples.
It aims to help GMs and designers create memorable, mechanically coherent adversaries tailored to their groups.
Mentioned by
Mentioned in 1 episodes
Mentioned by 

as his upcoming book focused on forward-engineering monster design and inspiration.


Keith Amman

319: Making Smarter Monsters (feat. Keith Amman)



