Identity Building Among Role-Playing Gamers
Slaying Goblins in the Real World
Book •
Heather Shay's book draws on 19 months of participant observation and 20 in-depth interviews to analyze identity work among tabletop role-playing gamers.
She argues that players cultivate moral selves by performing 'good gamer' characteristics—dedication, authenticity, cooperation, selflessness, creativity, and intelligence—both in-game and socially.
The book shows how imaginary risk-taking (edge work) and cooperative play create meaningful experiences, social belonging, and perceived moral growth.
Shay also examines boundary work, sanctions, and how gaming can serve as an emotional and social training ground.
Her findings highlight the psychological and social benefits players derive from role-playing, and how gaming practices relate to broader issues of identity and inequality.
She argues that players cultivate moral selves by performing 'good gamer' characteristics—dedication, authenticity, cooperation, selflessness, creativity, and intelligence—both in-game and socially.
The book shows how imaginary risk-taking (edge work) and cooperative play create meaningful experiences, social belonging, and perceived moral growth.
Shay also examines boundary work, sanctions, and how gaming can serve as an emotional and social training ground.
Her findings highlight the psychological and social benefits players derive from role-playing, and how gaming practices relate to broader issues of identity and inequality.
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Introduced by ![undefined]()

as the guest's recent book and discussed throughout the interview for its findings on identity work among tabletop role-playing gamers.

Michael O. Johnston

Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)
Mentioned by ![undefined]()

as the book ![undefined]()

authored and the subject of the interview.

Michael O. Johnston

Heather Shay

Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)
Introduced by ![undefined]()

as the book ![undefined]()

authored about identity work among tabletop role-playing gamers.

Michael O. Johnston

Heather Shay

Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)


