Identity Building Among Role-Playing Gamers

Slaying Goblins in the Real World
Book •
Heather Shay's book draws on 19 months of participant observation and 20 in-depth interviews to analyze identity work among tabletop role-playing gamers.

She argues that players cultivate moral selves by performing 'good gamer' characteristics—dedication, authenticity, cooperation, selflessness, creativity, and intelligence—both in-game and socially.

The book shows how imaginary risk-taking (edge work) and cooperative play create meaningful experiences, social belonging, and perceived moral growth.

Shay also examines boundary work, sanctions, and how gaming can serve as an emotional and social training ground.

Her findings highlight the psychological and social benefits players derive from role-playing, and how gaming practices relate to broader issues of identity and inequality.

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Mentioned in 0 episodes

Introduced by
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Michael O. Johnston
as the guest's recent book and discussed throughout the interview for its findings on identity work among tabletop role-playing gamers.
Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)
Mentioned by
undefined
Michael O. Johnston
as the book
undefined
Heather Shay
authored and the subject of the interview.
Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)
Introduced by
undefined
Michael O. Johnston
as the book
undefined
Heather Shay
authored about identity work among tabletop role-playing gamers.
Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)

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