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Run and Jump
Book • 2024
In 'Run and Jump,' Peter McDonald offers a comprehensive study of the 2D platformer genre, tracing its history, mechanics, and cultural resonance.
The book examines how movement, level design, and player embodiment create distinct meanings and pleasures in platform games.
McDonald combines close textual readings with theoretical frameworks to show how platformers encode challenges, narratives, and subjectivity.
He also situates the genre within broader shifts in game design and player communities.
The work is valued for its clarity and depth in articulating why platformers matter to both designers and players.
The book examines how movement, level design, and player embodiment create distinct meanings and pleasures in platform games.
McDonald combines close textual readings with theoretical frameworks to show how platformers encode challenges, narratives, and subjectivity.
He also situates the genre within broader shifts in game design and player communities.
The work is valued for its clarity and depth in articulating why platformers matter to both designers and players.
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as the author's previous book that influenced him and that he enjoyed.

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