

#20898
Mentioned in 3 episodes
Dark Souls 3
Book • 2021
Mentioned by
Mentioned in 3 episodes
Mentioned by ![undefined]()

as a game that gave a great feeling of exploration, despite not telling you much about the goal.

Patric Mueller

20 snips
Episode 72: IRDC 2013
Mentioned as a game where everything is implied and players fill in the blanks with their imagination.

Episode 51: Graphics and Tile Design part 1
Citato da 

per descrivere il livello di difficoltà del gioco solitario Ragemore.


Jack

Episodio 384 - Wroth, Ragemore, Topotto mini-giochi da viaggio
Mencionado por ![undefined]()

durante uma discussão sobre o jogo The First Berserker: Khazan.

Rafael Quino

Vértice #463: The First Berserker: Khazan, Trails of Cold Steel 4, GDC Awards, rumores de God of War e mais!
Mencionado por ![undefined]()

durante uma discussão sobre o jogo The First Berserker: Khazan.

Rafael Quino

Vértice #463: The First Berserker: Khazan, Trails of Cold Steel 4, GDC Awards, rumores de God of War e mais!
Mentioned by 

as an example of a game with permadeath.


Marguerite deCourcelle

Coin Artist on Building *real* Crypto-Games
Mentioned by ![undefined]()

as a game that she got into during the pandemic.

Maddy Myers

The Beautiful World of Mentally Nutritious Video Games
Mencionado por ![undefined]()

durante a discussão sobre o Elden Ring Night Rain.

André Campos

Vértice #458: Elden Ring: Nightreign, Warriors: Abyss, State of Play e mais!
Mentioned as a source of inspiration in game design.

Creating a Soulslike Under the Sea with Another Crab's Treasure
Mentioned by 

when discussing the development of No Rest for the Wicked and its inspiration from Dark Souls and Monster Hunter.


Thomas Mahler

Ep. 040 - How He Sold 15,000,000 Copies Of His Games (Thomas Mahler)





